Holy cow, it’s been a while! It seems like whenever I’m doing a lot of things, the first thing that falls off the plate is updating the blog talking about the things I’m doing. The perennial flaw in the freelancer’s life. It’s been five months? Nearly half a year? since I posted about what I’veContinue reading “What a summer!”
Tag Archives: game development
SCAVENGERS Indefinite Delay (And Subsequent Post-Mortem)
AND LO, it has come to pass. Sadly, and with many lamentations, it looks like the time has come to draw the final curtain over our first attempt at putting together SCAVENGERS. In a turbulent year, we did what we could! But life, as it so often does, happened to happen. One third of ourContinue reading “SCAVENGERS Indefinite Delay (And Subsequent Post-Mortem)”
NEW GAME: Cryptid!
This past month, I’ve been hard at work developing, writing, and producing a new Table-Top RPG! It’s called ‘Cryptid: A Game of Small-Town Monsters‘, and I had an awesome time making it! The game is designed as a collaboration between you and your friends to develop a cryptozoological being to haunt the edges of aContinue reading “NEW GAME: Cryptid!”
SCAVENGER DEVLOG 8-13
So I skipped the last devlog. Don’t tell anybody. BUT! To catch you up to speed, we’re off on our way to building a vertical slice of the game! Which is to say, our goal is to have a “finished” arena and character model, along with the nuts ‘n bolts of the gameplay mechanic. AsContinue reading “SCAVENGER DEVLOG 8-13”
NEW RELEASE: The Rot-Eyed Lady
I’m excited to announce that I’ve finally put out the first installment in my “Reasons Not To Leave Your Home Tonight” series– The Rot-Eyed Lady! Gross name. I agree. This is a project I’ve been working on since about October of last year. The initial idea is, I really like monsters. So, I thought I’dContinue reading “NEW RELEASE: The Rot-Eyed Lady”
SCAVENGER DEVLOG 7-21
All right! We have officially tipped the scales from concept to execution! Today was a pretty short meeting– more or less all we did was go over the last few bits of preliminary design (establish color pallets and design themes for character models, go over models we want to start with, and so on.) So,Continue reading “SCAVENGER DEVLOG 7-21”